Enum VertexElementSemantic
- Namespace
- NeoVeldrid
- Assembly
- NeoVeldrid.dll
The type of a vertex element, describing how the element is interpreted. NOTE: This enumeration is only meaningful for the Direct3D 11 backend. When using NeoVeldrid.SPIRV to cross-compile a vertex shader to HLSL, all vertex elements will use TextureCoordinate.
public enum VertexElementSemantic : byte
Fields
Color = 3A color.
Normal = 1A normal direction.
Position = 0A position.
TextureCoordinate = 2A texture coordinate.