Table of Contents

Enum VertexElementSemantic

Namespace
NeoVeldrid
Assembly
NeoVeldrid.dll

The type of a vertex element, describing how the element is interpreted. NOTE: This enumeration is only meaningful for the Direct3D 11 backend. When using NeoVeldrid.SPIRV to cross-compile a vertex shader to HLSL, all vertex elements will use TextureCoordinate.

public enum VertexElementSemantic : byte

Fields

Color = 3

A color.

Normal = 1

A normal direction.

Position = 0

A position.

TextureCoordinate = 2

A texture coordinate.