Class Sampler
- Namespace
- NeoVeldrid
- Assembly
- NeoVeldrid.dll
A bindable device resource which controls how texture values are sampled within a shader. See SamplerDescription.
public abstract class Sampler : DeviceResource, BindableResource, IDisposable
- Inheritance
-
Sampler
- Implements
- Inherited Members
Properties
IsDisposed
A bool indicating whether this instance has been disposed.
public abstract bool IsDisposed { get; }
Property Value
Name
A string identifying this instance. Can be used to differentiate between objects in graphics debuggers and other tools.
public abstract string Name { get; set; }
Property Value
Methods
Dispose()
Frees unmanaged device resources controlled by this instance.
public abstract void Dispose()