Class GraphicsDeviceFeatures
- Namespace
- NeoVeldrid
- Assembly
- NeoVeldrid.dll
Enumerates the optional features supported by a given GraphicsDevice.
public class GraphicsDeviceFeatures
- Inheritance
-
GraphicsDeviceFeatures
- Inherited Members
Properties
BufferRangeBinding
Indicates whether uniform and structured buffers can be bound with an offset and a size. If false, buffer resources must be bound with their full range.
public bool BufferRangeBinding { get; }
Property Value
CommandListDebugMarkers
Indicates whether CommandList instances created with this device support the PushDebugGroup(string), PopDebugGroup(), and InsertDebugMarker(string) methods. If not, these methods will have no effect.
public bool CommandListDebugMarkers { get; }
Property Value
ComputeShader
Indicates whether Compute Shaders can be used.
public bool ComputeShader { get; }
Property Value
DepthClipDisable
Indicates whether DepthClipEnabled can be set to false.
public bool DepthClipDisable { get; }
Property Value
DrawBaseInstance
Indicates whether a non-zero "instanceStart" value can be used in Draw(uint, uint, uint, uint) and DrawIndexed(uint, uint, uint, int, uint).
public bool DrawBaseInstance { get; }
Property Value
DrawBaseVertex
Indicates whether a non-zero "vertexStart" value can be used in Draw(uint, uint, uint, uint) and DrawIndexed(uint, uint, uint, int, uint).
public bool DrawBaseVertex { get; }
Property Value
DrawIndirect
Indicates whether indirect draw commands can be issued.
public bool DrawIndirect { get; }
Property Value
DrawIndirectBaseInstance
Indicates whether indirect draw structures stored in an Indirect DeviceBuffer can contain a non-zero FirstInstance value.
public bool DrawIndirectBaseInstance { get; }
Property Value
FillModeWireframe
Indicates whether Wireframe is supported.
public bool FillModeWireframe { get; }
Property Value
GeometryShader
Indicates whether Geometry Shaders can be used.
public bool GeometryShader { get; }
Property Value
IndependentBlend
Indicates whether a BlendStateDescription can be used which has multiple different BlendAttachmentDescription values for each attachment. If false, all attachments must have the same blend state.
public bool IndependentBlend { get; }
Property Value
MultipleViewports
Indicates whether multiple independent viewports can be set simultaneously. If this is not supported, then only the first Viewport index will be used for all render outputs.
public bool MultipleViewports { get; }
Property Value
SamplerAnisotropy
Indicates whether Anisotropic is supported.
public bool SamplerAnisotropy { get; }
Property Value
SamplerLodBias
Indicates whether LodBias can be non-zero. If false, it is an error to attempt to use a non-zero bias value.
public bool SamplerLodBias { get; }
Property Value
ShaderFloat64
Indicates whether 64-bit floating point integers can be used in shaders.
public bool ShaderFloat64 { get; }
Property Value
StructuredBuffer
Indicates whether StructuredBufferReadOnly and StructuredBufferReadWrite can be used. If false, structured buffers cannot be created.
public bool StructuredBuffer { get; }
Property Value
SubsetTextureView
Indicates whether a TextureView can be created which does not view the full set of mip levels and array layers contained in its target Texture, or uses a different PixelFormat from the underlying Texture.
public bool SubsetTextureView { get; }
Property Value
TessellationShaders
Indicates whether Tessellation Shaders can be used.
public bool TessellationShaders { get; }
Property Value
Texture1D
public bool Texture1D { get; }