Enum SamplerFilter
- Namespace
- NeoVeldrid
- Assembly
- NeoVeldrid.dll
Determines how texture values are sampled from a texture.
public enum SamplerFilter : byte
Fields
Anisotropic = 8Anisotropic filtering is used. The maximum anisotropy is controlled by MaximumAnisotropy.
MinLinear_MagLinear_MipLinear = 7Linear interpolation is used for minification, magnification, and mip-level sampling.
MinLinear_MagLinear_MipPoint = 6Linear interpolation is used for minification and magnification, and point sampling is used for mip-level sampling.
MinLinear_MagPoint_MipLinear = 5Linear interpolation is used for minification and mip-level sampling; point sampling is used for magnification.
MinLinear_MagPoint_MipPoint = 4Linear interpolation is used for minifcation; point sampling is used for magnification and mip-level sampling.
MinPoint_MagLinear_MipLinear = 3Point sampling is used for minification; linear interpolation is used for magnification and mip-level sampling.
MinPoint_MagLinear_MipPoint = 2Point sampling is used for minification and mip-level sampling; linear interpolation is used for mip-level sampling.
MinPoint_MagPoint_MipLinear = 1Point sampling is used for minification and magnification; linear interpolation is used for mip-level sampling.
MinPoint_MagPoint_MipPoint = 0Point sampling is used for minification, magnification, and mip-level sampling.