Class Fence
- Namespace
- NeoVeldrid
- Assembly
- NeoVeldrid.dll
A synchronization primitive which allows the GPU to communicate when submitted work items have finished executing.
public abstract class Fence : DeviceResource, IDisposable
- Inheritance
-
Fence
- Implements
- Inherited Members
Properties
IsDisposed
A bool indicating whether this instance has been disposed.
public abstract bool IsDisposed { get; }
Property Value
Name
A string identifying this instance. Can be used to differentiate between objects in graphics debuggers and other tools.
public abstract string Name { get; set; }
Property Value
Signaled
Gets a value indicating whether the Fence is currently signaled. A Fence is signaled after a CommandList finishes execution after it was submitted with a Fence instance.
public abstract bool Signaled { get; }
Property Value
Methods
Dispose()
Frees unmanaged device resources controlled by this instance.
public abstract void Dispose()
Reset()
Sets this instance to the unsignaled state.
public abstract void Reset()